serieshoogl.blogg.se

Clickteam fusion 2.5 tutorials
Clickteam fusion 2.5 tutorials






clickteam fusion 2.5 tutorials
  1. #CLICKTEAM FUSION 2.5 TUTORIALS UPGRADE#
  2. #CLICKTEAM FUSION 2.5 TUTORIALS SERIES#

think she'd look really cool in your style! I have zero knowledge of this character, thank you for coming.

clickteam fusion 2.5 tutorials

Anonymous asked: I humbly request a ena doodle. And if you got a better method that doesn't require multiple object masks, I'm all ears.Ena fnf themarginalartist.

clickteam fusion 2.5 tutorials

Also good would be the color changing, as the only example I can think of offhand is the color cycling function in Sonic Worlds Delta for Super Sonic. Especially screen resolution changing and customizable controls, as those trip people up big time.

#CLICKTEAM FUSION 2.5 TUTORIALS UPGRADE#

You can request an upgrade from your existing Multimedia Fusion 2 Developer license to a Clickteam Fusion 2.5 Developer license, it's fairly cheap to do so and you can still continue to use your copy of Fusion 2! I think the price to upgrade is $40? It was $30 when Fusion 2.5 released.Īs for the tutorials, all of the proposed reuploads would be very, VERY useful for any kind of game project, fan or original. Stuff made in Fusion 2 is compatible with Fusion 2.5, but the MFA format was changed to accomodate for some new functionality so it's not backwards compatible. (But not the massive overhauling Fusion 3 is going to be!) (And for those wondering about SIBRE, the engine I'm building is basically the same engine for that game, so work done to the open source engine is work done to SIBRE.)Īs an aside, I am considering making Quint's Revenge open source, in case anyone wants to have a look at that game's code.Ĭlickteam Fusion 2.5 is a somewhat major upgrade over Fusion 2. In the mean time, I have a Mega Man engine to build.

clickteam fusion 2.5 tutorials

(This one's much easier to work with.)Īny Multimedia Fusion/Clickteam Fusion users out there let me know if you want the tutorials up or not. This ones a bit outdated, but it was the camera system used by Quint's Revenge.Īs for recording new ones in the interim, I'd happily record the following as you await news on the open source engine:Ī) Making a Mega Man camera system. I'll happily reedit and re-upload those if needed.Ī) Changing screen resolution and keeping it pixel perfect.Ĭ) Making Mega Man change colour efficiently.ĭ) Making a Mega Man style camera system. Some of the tutorial videos may still be of use to people, as they were requests at the time of recording and were uploaded as unlisted videos to satisfy specific people.

#CLICKTEAM FUSION 2.5 TUTORIALS SERIES#

Working on Revolution, Sibre, Quint's Revenge, the Christmas Carol series and even with N64Mario's old engine (which sadly is no longer compatible with the latest versions of Multimedia Fusion/Clickteam Fusion) has taught me much in the game making process, and I am convinced I can build an easy to use workable engine for anyone to use - so that is what I'll be doing instead of the tutorials. I have a solution to the problem - rather than a tutorial, I propose to simply build an open-source Mega Man Engine for Clickteam Fusion 2.5. The latter issue left me with the prospect of re-recording all 10 or so of the tutorials I had recorded, a tall order and one of the reasons the tutorial section has sort of languished without updates. well there's a bit of a problem with that.Ī) My time is going to be eaten up very quickly lately due to the fact I've re-entered the education system andī) Sometimes the tutorial's teachings, looking back on them were flawed and not that helpful. A year or so ago I announced I had begun recording tutorials for Multimedia Fusion and creating a Mega Man game.








Clickteam fusion 2.5 tutorials